Workshop

Workshop A1 11:00 – 12:30
How the use of Big Data can improve the effectiveness of e-learning as well as users’ learning experience?
Mr. Patrick Pang
Head Of Solution ConsultingMr. Peter Ty
Principal Consultant

Jardine OneSolution (JOS) Hong Kong

Do you often receive emails from students in the same content? What is the scope of the examination? How can student shave better grades? These are no doubt time- consuming tasks and we know you suffer. In this session, you can enjoy using a teaching method with big data to provide effective teaching experiences!

What is Big Data? You and I are actually carrying thousands of data and the challenge is how we can utilize them and finally we can design a flexible teaching plan for each student.

Effectiveness means we can spend less time and yet getting huge returns. Machines nowadays are designed to track students’ study patterns, including their calculating time and response rate on each question, and to provide them with a more effective and personalized study plan.

As educators, our main role is to nurture the next generation and help its members to shape a better future! So it is time to embrace the Big Data era and foster a revolutionary change in our teaching and learning experiences.


Workshop A2 16:00 – 17:30
Digital Modelling and Fabrication: A STEM Education Catalyst
Mr. Billy Kan
Co-Founder
Guest Speakers:
Mr. Mike Chui Hin Leung (The Education University of Hong Kong)
Ms. Ka Ling Sit (Queen’s College)
Mr. Richard Atkinson (Sha Tin College)

Beets Limited
Digital Modelling and Fabrication technologies, such as CAD software, 3D printers, CNC and laser machines, are becoming more affordable and easier to use than ever. These technologies now not only can bring new possibilities to our next generation to learn new knowledge but also unleash their creativity.

In this workshop, we will share real life examples of how schools make use of digital fabrication tools in STEM education.  We will look at how they do fantastic work which was impossible in the past and also what challenges they face during this transformation.


Workshop B1
11:00 – 12:30
Coding with Swift Playgrounds

Apple Education Team

Apple supports 2 million jobs across all 50 states, including more than 1.5 million jobs attributable to Apple’s app economy. Apple’s new App Development with Swift coding curriculum can help create more career opportunities for students around the world. In just nine years, the App Store has created a new and vibrant job segment. In this session, you will experience how easy you can learn coding and the new programming language ‘Swift’. We will also introduce you the complete App Development with Swift curricula which are designed for high school and college students with little or no programming experience. Besides, you will be able to learn how Playgrounds App can help your students to extend their programming language to other third parties robotic products and AR. This extension gives students golden opportunities to experiment with new creations and innovation.


Workshop B2
14:15 – 15:45
Coding with Swift Playgrounds (Re-run)
 
Apple Education Team

Apple supports 2 million jobs across all 50 states, including more than 1.5 million jobs attributable to Apple’s app economy. Apple’s new App Development with Swift coding curriculum can help create more career opportunities for students around the world. In just nine years, the App Store has created a new and vibrant job segment. In this session, you will experience how easy you can learn coding and the new programming language ‘Swift’. We will also introduce you the complete App Development with Swift curricula which are designed for high school and college students with little or no programming experience. Besides, you will be able to learn how Playgrounds App can help your students to extend their programming language to other third parties robotic products and AR. This extension gives students golden opportunities to experiment with new creations and innovation.


Workshop B3
16:00 – 17:30
The Emerging Trend: Virtual Reality
Marek Marchlewicz
Evangelist

Unity Technologies
Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. Within the past two years we have seen many new VR platforms being released on the consumer market. In total, an estimated 90% of Samsung Gear VR games and 53% of Oculus Rift (games at launch) were made with Unity.

VR, as a new medium, opens the tremendously amazing opportunities for educators and creator of all kinds. In this session you will acquire the practical knowledge of developmental and educational applications for VR in Unity. We will provide examples of displaying 360 videos for mobile platforms, creating content by using high-end headsets, and developing general good practices for any VR platform.